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You are the world's most fearless dragon slayers, competing to be crowned the master slayer. Your brave warrior must search far and wide for these ferocious beasts, defend yourself against its attacks and be ever ready to strike them down. Even in victory your companions may challenge your courage, demanding that you prove your valor with foolhardy audacity or cower in their mocking taunts. Game designer David Mortimer really made this game shine, creating a new PYL game is a deceptively difficult challenge, and he did this one right. Like all great PYL games, the rules are simple, format of repeating the Dragon Hunt until you decide to stop. The very interesting twist is the player challenges. The ability to challenge, and rewards for passing or failing when challenged, add a dimension to everything that you do on your turn. What order do you go after dragons? When do you stop? When do you challenge? Who do you challenge? How do you get others not to challenge you?