Columnae is set in a post-apocalyptic steampunk world. To escape a catastrophe, the rich built a haven for themselves high in the skies and those who could not afford it had to hide within its pillars. As a player, you are one of those unlucky many who survive in Columnae, the pillars of Deus. During the game, you’ll explore the world of Columnae, search the underground Machina, visit the neighboring Cliffs and discover the Greenhouse Dome in the middle of nowhere, all in order to find your way into the heaven on Earth – Deus. In Columnae we’re trying to create a non-linear experience by exploring retrocausality. The game starts in the middle of story and your actions will affect both the future and the history of the world. As you play, the game will try to find an explanation in the past for your behaviour in the present. Since the story unfolds in an achronological way, when you play the chapters set in the past, you’ll be able to see those causes, potentially different on each playthrough.
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