Julian Gerighty, creative director at Ubisoft, has answered a few questions gamers are asking about 2016's The Division, including what makes it an RPG, what's the in-game weather system like, and will the game ever actually "end."
To explain the RPG elements within the game, Gerighty says:
"The key to our RPG experience are the choices around weapons, skills, talents and mods. Do you want to build yourself out as a particularly lethal long range sniper agent who is able to push forward in that one challenging late game mission or are you going to step in the shoes of a healer with your group to make sure that your entire squad makes it? These decisions, as well as the progression choices behind the equipment involved, make The Division stand out in the Clancy line up."
As far as New York's in-game weather system, Gerighty answered:
"We have dynamic weather and time of day, so while we stay in a winter setting you’ll be able to see sunny blue skies and be caught in a snow blizzard."
As to whether or not there is a finite end to the game's story, Gerighty replied:
"The game was never built to have a final end credit roll type of sequence and one of our challenges was to have a compelling story while proposing a completely open world with a non-linear structure. That said, there is a conclusion to our narrative journey."
Tom Clancy's The Division releases on March 8, 2016.