RollerCoaster Tycoon World Pushed Into Early 2016

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The Beta weekend for RollerCoaster Tycoon World was a success for Atari as user feedback poured in. Many loved the experience but "some found certain aspects frustrating" and there was no shortage of ideas for improvements.

All of this means the studio will be delaying the release of RollerCoaster Tycoon World into early next year. Some of the top suggestions / demands from the Beta were "easier “predefined piece” coaster building, additional coaster test feedback, a robust fencing tool, improved on-demand grid, and various smaller improvements," they blogged.

All this extra time means they'll be working on those improvements and additional features.

  • Additional Coaster Builder Functionality, using predefined lines and curves: As you know, the game offers a 3D spline-based coaster editor, giving you full flexibility to create never-before-possible track designs. As seen by the entries to our Alienware contest (http://bit.ly/RCTWContest) many of you were able to create some truly breathtaking rides.
    At the same time, it’s clear from our review of the Beta that some of you also desire the ability to build tracks with predefined lines and curves. Thus, we are adding that functionality to the coaster system to give you both options. It’s truly the best of both worlds.
  • Improved Coaster Test Mode Feedback: A pillar of the franchise is the ability to test coasters and then adjust them to provide a more exciting, safer, or in some cases even more nauseating experience. Our Beta test revealed that not everyone had the information they needed to effectively accomplish this. We have now designed an incredible system to provide detailed superimposed heatmaps right onto your coasters following tests. Also – we know that coasters fly off the tracks too often. An update is in the works!
  • Fence Tool: People are very passionate about their fences. So are we. Our fencing tool will be improved, allowing you to place fences more quickly, and align them exactly how you want.
  • On-Demand Grid: A number of you used the on-demand grid provided in the Beta but found it still too limiting. We have a number of designs for how we can make our grid system bigger and better.

The second public play test has also been moved due to this scheduling change and will now take place in December. They'll be focusing on tweaking the coaster builder which makes perfect sense given how the entire game is all about building great big rides.

"Long before we started working on RollerCoaster Tycoon World, we knew it would be a massive undertaking. Not only did we want to remove the grid and overhaul the coaster builder, we also needed to create next-generation graphics, bring the entire franchise into the future, and create a title worthy of the RollerCoaster Tycoon legacy. We now have a clear path ahead of us, and with your instrumental feedback, we will be able to make RCTW the great game it is destined to be."

RollerCoaster Tycoon World releases on PC in early 2016.

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