Assassin's Creed's Patrice Desilets is very busy mapping the evolutionary history of our species in ANCESTORS: The Humankind Odyssey, which just got a new teaser.
There's more than just a new pre-Alpha in-engine teaser though because Desilets and his studio Panache have released fresh information. The first major revelation is that it is no longer an episodic project as it's 'grown too big'.
The team can currently play the game but it's not near a ready state to be shown in the wild yet, but they also have a date in mind and a schedule to keep. Officially ANCESTORS: The Humankind Odyssey is a third-person action adventure set between 10 to 2 million years ago and largely taking place in Africa. There is going to be resource management and survival elements to consider.
During a presentation the former Ubisoft creative lead revealed his new Panache studio have discussed the just-wonderful topic of cannibalism, considering they're dealing with a historic depiction of humanity. Will there be tribal conflict? There's no definitive answer but he alludes to it 'maybe' showing up.
Originally the game was planned as an hour-to-hour episodic experience but it grew to this "open, bigger" game with "systems working together" and so they decided against chopping it up. It's a big game world and again will focus mainly in the continent of Africa - our ancestral 'home town' - but will possibly expand.
"It’s the first time I’ve created a character who interacts with the jungle. There are no walls. What’s the light like? I’ve never worked on that before. There’s no sword, no swordfights. Eventually you get a branch…” said Patrice Desilets.
Desilets hints that he wants to 'hand over' this toy he's creating so the player can get to creating the 'story of your ancestors'. While The Humankind Odyssey is in development his other project - 1666: Amsterdam - has been put on hold.
ANCESTORS: The Humankind Odyssey is in development for undisclosed platforms.