Stardock Games is bringing the 64-bit only real-time strategy Ashes of the Singularity to Steam Early Access next week, and it will be raising the bar for scale when it comes to all-out warfare.
"Previously, RTS games had to choose between great visuals or lots of units, due to being limited to 32-bit and DirectX 9 based engines," said Brad Wardell, President & CEO of Stardock. "It's one of the reasons that RTS games have kind of hit a wall these past few years. The RTS could be pretty or be epic, but not both. Thanks to the Nitrous engine, we can support tens of thousands of units acting independently as part of a worldwide battle with a distinct visual style."
Starting on a contested planet we must gather resources, build our war factories, research better ways to kill the other guy, and of course manage a huge global economy will churning out an endless legion of combat-ready 'conflict resolution assets' to pound some sense into enemies. The creator of the RTS is keen to remind us that we're fighting a war, not just a big battle.
"We are very excited to go into early access," said Wardell. "Given how ambitious this game is, we're going to need all the help we can get from our player base to reach our goal of making this the most epic, large-scale real time strategy game ever."
Ashes of the Singularity is the first title to go full hog on the new DirectX 12 API and it uses Oxide Games' Nitrous 3D engine. "Nitrous basically does what CGI in movies has done, except in real-time," said Wardell. "What was considered the realm of pre-rendered CGI in the 90s is now something we can do on the fly."
Ashes of the Singularity releases on PC through Steam Early Access October 22nd.