"critical issues" affecting users as well as some minor tweaks.

'/>"critical issues" affecting users as well as some minor tweaks.

'/>"critical issues" affecting users as well as some minor tweaks.

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First Rise Of The Tomb Raider PC Patch, "Focuses On Critical Issues" And Minor Updates

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Nixxes, Square Enix's PC port henchmen of choice, has just released the first PC patch for Crystal Dynamic's Rise of the Tomb Raider. They say this first update specifically targets the most "critical issues" affecting users as well as some minor tweaks.

Didn't fancy film grain being a thing but didn't want to sacrifice other screen effects? Nixxes has now decoupled the two with a separate option. They also claim to have improved SLI profile performance for Nvidia cards as tackling the rather annoying "glitches during water/snow effects." This weirdness would also trigger on certain camouflaged enemies.

"While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, Build 604.2, that can be used to switch back to the previous version," posted Nixxes. The studio has been providing PC versions of Square Enix games for a while and has an impressive reputation among PC users.

Rise of the Tomb Raider released on PC last week on January 28th, with PlayStation 4 due later in 2016.

Patch notes for version 1.0.610.1 were posted via Steam.

Startup issues (Steam Only):

  • Fixed C++ runtime error showing up on startup preventing some users from running the game.
  • Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
  • Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.

Updated options screen with among other things:

  • Independent mouse sensitivity control for aim and regular navigation.
  • Mouse and Gamepad X axis inversion
  • Option to disable keyboard button prompts.
  • Option to disable mouse smoothing (very light mouse smoothing is present otherwise)

Other fixes included in this patch:

  • A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
  • New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
  • New graphics option to disable film-grain independently from 'Screen Effects'.
  • Improved HBAO+ quality, including better occlusion for distant objects.
  • Improved NVIDIA SLI performance. (Steam only)
  • Fixed SLI glitches during water/snow effects. (Steam only)
  • Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
  • Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
  • Improvements to Razer Chroma effects. (Steam Only)
  • Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
  • Fixed mouse cursor not always being hidden when using gamepad.
  • Fixed major stuttering in Endurance mode.
  • Fixes for Endurance leaderboards.
  • Fixed Remnant Resistance missions occasionally not starting.
  • Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
  • Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.
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