Mega Man, Dead Rising, and Onimusha whilst working at Capcom. He's been spreading his wings since 2010 at his own company, Comcept, which brought Mighty No. 9 to Kickstarter and now, the company is working on a completely new IP: ReCore.

'/>Mega Man, Dead Rising, and Onimusha whilst working at Capcom. He's been spreading his wings since 2010 at his own company, Comcept, which brought Mighty No. 9 to Kickstarter and now, the company is working on a completely new IP: ReCore.

'/>Mega Man, Dead Rising, and Onimusha whilst working at Capcom. He's been spreading his wings since 2010 at his own company, Comcept, which brought Mighty No. 9 to Kickstarter and now, the company is working on a completely new IP: ReCore.

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Keiji Inafune Talks About New IP ReCore

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Everybody knows Keiji Inafune, he's a legend in this industry having created Mega Man, Dead Rising, and Onimusha whilst working at Capcom. He's been spreading his wings since 2010 at his own company, Comcept, which brought Mighty No. 9 to Kickstarter and now, the company is working on a completely new IP: ReCore.

The game was revealed at E3 where Engadget got the opportunity to ask Inafune about the title.

As some people may know, I really love robots. Pretty much all of my games have some type of robots in them. With ReCore, the theme I wanted to write was human versus robots. This world is -- there were humans before, but now, there are none. There are a bunch of robots in this world already and the players will wonder, "Why are they here? Who made those robots?" Probably humans, but they're not here anymore. Also, the core in those robots, they're a different technology than the robots themselves.

So there's a huge mystery between what happened to the human race, where the robots come from and "what is the core?" This is kind of the overall theme, the mystery of this world. That's something that I wanted to write.

With his years of experience, Inafune has a lot to say on the state of the video game industry.

The way I see it, there are two walls blocking the creative of the game industry. One, this is not necessarily a bad thing, but the mobile games are getting huge. People, when they make games, they have to think about business. Making mobile games is easier on the business side, so people tend to go toward that side.

Another one is, it's getting really hard to start a new IP nowadays. Myself, I'm getting ReCore out, which is a new IP. That's nice. But, with all of the announcements happening at this year's E3, we don't see too many new IPs happening. It's almost all sequels or some kind of spin-off or existing IP. I'm not saying that's something bad, to make sequels, but it also kind of stops people from thinking new things about games. They want new creative and new creative tends to happen more when you make a new IP. So, hopefully this can change from here on, so the game creators will have more opportunities to make new IP and make new creative. That's what I'm hoping for.

 

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