RollerCoaster Tycoon World Closed Beta October 30th To November 2nd, Build Rides

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Nvizzio Creations has the unenviable position of trying to win over the very sceptical RollerCoaster Tycoon fanbase that anyone has the chops to deliver an RCT that's just as good or better than RCT 3. The Closed Beta is scheduled for this weekend.

However those who are invited won't be getting to play around with the simulation side of things in the new RollerCoaster Tycoon World, which is the real crux of the problem for worried fans, but will instead be limited to building the park and rollercoasters - not running the park to earn a buck. Nvizzio will be testing that with another session later in November.

The Closed Beta will give access to the Sandbox mode in the Forest map, but with the financial and peep simulation disabled.

Beta Weekend 1 features:

  • Coaster Building: You will be able to utilize the FULL coaster builder across all of the coaster types. This is a HUGE system that we want feedback and testing on from our community. It’s one of the most important parts of the game and we have worked really hard to make it easy and intuitive to use, while providing unprecedented control and depth. Let us know what you think!
  • Coaster Simulation: Almost all simulation features of RCTW will be enabled, from Operations Screens, to Physics, to Building. Let us know your thoughts on the feedback the game is providing. Do you like how it’s reporting ride stats? What do you think about the new safety rating? Any and all feedback is appreciated.
  • Coaster Physics: We want you to test the limits of our coaster system and show us some of the craziest designs possible so we can identify what we need to tweak over the comings weeks and months. Build something super tall, boost coasters too fast around a track, and of course send them flying off the rails!
  • Coaster Riding: Everything you build will be rideable in first person cam. It’s a system we are still tweaking but we want you to test it now and give us feedback!
  • Scenery: Just as integral as the coasters you’ll build, scenery helps bring your park to life. For this Beta, we’re offering a selection of in-game scenery options. This is also critical to UGC as we want our future UGC creators to have an idea of some of the in-game scenery we will be offering, how it will look in the game, and how it affects different aspects of the game.
  • Paths/Grid: Queue and path systems will be enabled. Tell us how you like our new grid-free map, the on-demand grid, and of course test out those curved paths.
  • Terrain Deformation/Water: This system, although simple to use, is actually incredibly complicated to implement due to all the interactions with our building and physics engines. Test it out!
  • Additional Features: It goes without saying, but there are a ton of other “under-the-hood” features in there as well.

"The way the Beta program is laid out right now allows for you to make the biggest impact on the game by letting the dev team focus on specific parts as more and more of the game is revealed in stages. We will be doing more Betas in the future and we really need to be able to gather feedback in actionable chunks. For example, performance, peep simulation, and full park operations testing is really the focus of our 2nd Beta (currently scheduled for late November)," reads the Rollercoaster Tycoon Worlds blog.

RollerCoaster Tycoon World releases on PC December 10th, 2015.

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