World of the Living Dead: Resurrection
NECRA has authorised the non-scientific neutralisation of zeds, and the game’s “Kill Zeds” button, kill counter and leaderboards have been enabled. Properly-equipped survivors and skilled squads can engage zombies with realistic melee weapons and firearms. Players and factions can cooperate to reduce zombie density in highly-infested parts of Downtown Los Angeles, making it easier for all to recover supplies and loot in these areas. But beware, combat creates noise and can attract fresh hordes of the living dead...
The developers have also overhauled survivor recovery rates for the next phase of the testing process. This allows players to really immerse themselves within the game and enjoy more regular and rewarding gameplay sessions throughout the day. Unskilled survivors in an unmodified safehouse will completely recover from max Fear in 3 hours, Fatigue in 4 hours and go from near death to max Health in 12 hours. Players can upskill individual survivors among their squads and upgrade their safehouses to further improve recovery rates.