TOXIKK plays, as if today's military shooters never existed. It is designed as a successor to the fast paced FPS giants of the late 90s and early 2ks, carefully evolving their core concept with a fresh setting, new weapons and many ideas that were elaborated in co-operation with Arena-FPS enthusiasts. There is no levelling, no skill-trees, no perks, no cover systems, no classes, no configurable weapons, no reload and no iron sight aiming.

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