In Pax Pamir players take the role of local Tribal leaders in the area around modern Afghanistan and attempt to navigate the currents of colonial power in order to secure their own dominance in the region. Throughout the game, opportunities for regional supremacy will emerge and, if an Empire is able to achieve supremacy, the player with the most influence in that Empire will be the winner.
Pax Pamir is a follow up game in the tradition of Phil Eklund’s Pax Porfiriana. As such it borrows many mechanisms from its parent game, but offers a completely new challenge that accounts for the vast scope of its topic. It is a game of tense alliances and fragile negotiations, where the movement of one operative on the edge of empire can mean the difference between victory and defeat.