In Dragon Run, the players have just raided a dragon's keep, picked up a bunch of loot, and awakened the dragon. Now it's time to flee, ideally making it out with both our treasures and our lives.
On each turn, a player can either advance boldly, flee cautiously, or cry like a baby. If you advance boldly, you draw a card from the location deck, which holds three types of cards: one that allows that player to either redraw or stop, one that grants new treasure from the treasure hall, and (of course) the dragon. If you draw the dragon, you lose one health point (out of two), the dragon calms down (i.e., it loses one temper point), and the location deck is reshuffled. If you're injured twice, you die and are out of the game.